jameso2.neocities.org - Projects Tasklist

- Start Doc -
Title: JamesO2's Projects Tasklist

This is a list generated from my personal ToDoList file, where I track all the different projects I am working on.
Periodically I'll update this page with more progress.

You can link directly to a table item below by adding a "pound-sign" and "ID number" after the ".html" in the URL. Like this:
https://www.jameso2.neocities.org/me/projects.html#525
The ID number will flash to let you know it worked.

Last Updated 4/2/2021

Key: Description:
! Task Priority, from 0 to 10.
Hyper-Link button, takes you to external website (hover to check location)
Links to file on my local machine (Placeholder, does nothing on this site)
This task is flagged (for my own personal use, just ignore this)
Expand Comment Button, click this to show the comments for the task.
ID ! % Task Title URL Status Last Modified [+] Comment
[525] 9
29%
Education [FLAG] 3/28/2021 5:32 PM
[1220] 7 . Electronics Design [FLAG] 2/3/2021 10:10 AM
I'd like to learn how to design some electronic devices. Specifically, gamepads and other peripherals.

I'm gonna put some of this stuff into a separate Task List, so I can set different column views too.
[1707] 6 . GUI, Design, Etc. 2/18/2021 1:51 PM
[1708] 5 . . Article: Nier Automata - UI Design Breakdown 2/18/2021 1:51 PM
[1710] 5 . Map Design 2/18/2021 10:01 PM
[1711] 5 . . RPG Maker Forum Topic 2/18/2021 10:02 PM
A thread on good map design for RPG style games.
[530] 4
6%
. Software Practice 1/21/2021 3:37 PM
From there, just make attempts to learn some of the specific softwares.

My goal to learn these softwares is to use the Camel Rider animation as abase, and attempt to recreate them in various formats.

But before jumping in to the Alison Camel Rider animation, go on Youtube and follow some basic tutorials on how to learn a good workflow in each SOFTWARE first.

Best to have solid fundamentals.
[560] 8
6%
. . Blender (General) 2/18/2021 12:28 PM
[1704] 10
20%
. . . 3D Basics 2/18/2021 12:03 PM
[1683] 8
22%
. . . . Blender 2.8 for beginners full course 2/18/2021 12:03 PM
Current Progress: Lesson 3

Playlist Link:
https://www.youtube.com/playlist?list=PLn3ukorJv4vs_eSJUQPxBRaDS8PrVmIri


This tutorial has a step by step process on the basics of Blender. This guy's channel also has TONS of other useful tutorials.
[1696] 5 . . . . . Part 3: Editing Meshes
[1697] 5 . . . . . Part 4: Materials
[1698] 5 . . . . . Part 5: The Monster
[1699] 5 . . . . . Part 6: Rendering and Atmosphere
[1700] 5 . . . . . EXTRA 1: What to Model & Where to Begin: Starting Out 3D Modelling
[1701] 5 . . . . . EXTRA 2: Blender 2.8 Complete Training - Course Review
[1702] 5 . . . . . EXTRA 3: Blender secrets
[564] 5
100%
. . . . . Part 1: The Interface 2/18/2021 12:00 PM
2.8 has a new interface, so I should get used to that.

We're just kinda moving around primatives, to get used to the workflow of moving/scaling objects, and the XYZ planes.
[565] 5
100%
. . . . . Part 2: Modelling 2/18/2021 12:01 PM
Very basic stuff. Learn how to properly model an object from scratch, then texture it.

I had already modeled a Treasure Chest in 2.7. I might just use that object as a base, or create a new simple one.

EDIT:
So I ended up doing a whole Wind-Waker inspired scene. LOL

It turned out really cool though. I might have to put it up on my YouTube official.
[1769] 5 . . . . Tutorials channel 3/5/2021 3:01 PM
[1703] 10 . . . Pixel Art Styles 2/18/2021 12:03 PM
[1705] 5 . . . . Textures pixel style 2/18/2021 12:05 PM
Brandon sent me this link. It looks like a pretty straightforward guide to mapping a texture 1:1 pixel style to a cube.

A good start. Let's check it out.
[1579] 7 . . . Cool artistic effects 2/18/2021 12:28 PM
[1580] 7 . . . . Shaders Tutorial 2/1/2021 4:03 PM
[1581] 7 . . . . Painterly style 2/1/2021 4:04 PM
[1582] 7 . . . . Brush Stroke Cel Shade 2/1/2021 4:05 PM
[1583] 7 . . . . Pixelart style 2/1/2021 4:06 PM
[1584] 7 . . . . PixelArt Samples 2/1/2021 4:07 PM
[1768] 5 . . . . Hatching Shaders 3/5/2021 2:58 PM
[1814] 5 . . . . Brush shaders 3/15/2021 4:58 AM
[1907] 5 . . . . AMAZING Cell shader, with hatching 3/18/2021 2:23 PM
[562] 6 . . . Video / Animation 2/18/2021 12:28 PM
[534] 5 . . . . Blender Grease Pencil 8/21/2020 1:06 AM
[535] 5 . . . . Blender 3D animation 8/21/2020 1:06 AM
[561] 5 . . . . Blender Video Editing 8/21/2020 1:06 AM
[1661] 6 . . . Style Experiments 2/18/2021 12:28 PM
[1466] 7 . . . . Mario & Luigi 2/14/2021 1:05 PM
I want to see if I can recreate a shader that does shading similar to Mario & Luigi game's artwork.
[1467] 7 . . . . . Music 1/19/2021 2:41 PM
For a possible video:
https://youtu.be/dtdx4GRI3dc
[1468] 7 . . . . . Smash Bros Mod 1/19/2021 2:55 PM
Check out this mod. It basically does it, but with pure textures. I want to see if I can get dynamic shaders.

Regardless, this is a good base to start from.

https://www.youtube.com/watch?v=Gr3MrxQS7PI&t=0m45s

And the Mod page here:
https://gamebanana.com/skins/148139
[1469] 7 . . . . . 2D Art Sample 1/19/2021 2:50 PM
A good video sample on how to recreate the art style, in 2D.

https://www.youtube.com/watch?v=CnfbZxMiLi8
[1660] 5 . . . . Brush Stroke 2/14/2021 1:05 PM
See if you can figure out how to do a thick brush stroke outline shader.
[1663] 5 . . . . Dragonball Origins - Low Poly 2/18/2021 12:32 PM
Try to recreate this style.
[1706] 5 . . . . . Similar style from @Andmish 2/18/2021 12:27 PM
[1767] 5 . . . . Jet Set Radio - Art Study 3/5/2021 1:27 AM
A cool guide on how the Jet Set style works.
[566] 5 . . . Model a humanoid character 8/21/2020 1:06 AM
[567] 5 . . . Rig a character 8/21/2020 1:06 AM
[568] 5 . . . Create small animation. 8/21/2020 1:06 AM
[569] 5 . . . Learn how to export animations as Pixel Art 8/21/2020 1:06 AM
[531] 5 . . OpenToonz 8/21/2020 1:06 AM
[532] 5 . . Toon Boom Harmony 1/21/2021 3:37 PM
[1471] 4 . . . Rigging 1/21/2021 3:37 PM
Interesting example link.
[533] 5 . . Clip Studio Paint 8/21/2020 1:06 AM
ID ! % Task Title URL Status Last Modified [+] Comment
[250] 8
43%
Programs 1/25/2021 1:37 PM
Computer programs, designed by me. Most made in Clickteam Fusion for use on Windows PC's.
[603] 9
54%
. Ready to Publish 2/15/2021 3:45 PM
[1485] 9
56%
. . Clickteam Fusion 1/26/2021 12:00 PM
[444] 10
86%
. . . DropPNG (Clickteam Fusion Icon Maker) (2018-11-27) Complete 4/2/2021 6:53 PM
Success!

Basically completed in under 2 hours.

It was a simple program, but has lots of use.
[836] 6
30%
. . . Sprite Extractor 2 Complete 4/2/2021 6:53 PM
The Sonic Mania sprite extractor program I built.

It's basically done, just needs a bit of polish and exporting.
[640] 5
71%
. . . BatchMaker Published 4/2/2021 6:54 PM
[555] 5 . . . QuickCut Shortcut Maker Not Sure 4/2/2021 6:54 PM
I need to write some more notes here, as well as some tasks below.
[251] 6
41%
. In Progress 1/27/2021 6:31 PM
[1481] 9
42%
. . Clickteam Fusion 2/5/2021 10:16 AM
[1677] 10 . . . Sprite Skew Prototyping 4/2/2021 5:27 PM
The goal here is to create the ability to mesh-deform a sprite simply and quickly.
[1536] 9
65%
. . . Hotkey Helper Prototyping 4/2/2021 5:27 PM
A simple program which displays a hotkey image helper on your second monitor.

It automatically switches based on the current window focus.

[1914] 7 . . . Joystick - Analog Anything Prototyping 4/2/2021 5:37 PM
The idea is to create pulsating digital button frequencies using an analog joystick. This will allow any "key" to be simulated in an analog way.
[791] 6
65%
. . . Tiled Re-Mapper Prototyping 4/2/2021 5:28 PM
A program which can remap tiles GID values, for easy organizing.

I need to settle on a final name for this program.

I think "Tiled Sorter" is kinda working right now. I like it.
[1151] 6 . . . PNG_PAL Release Candidate 4/2/2021 5:29 PM
The JASC PAL pallette file converter that I wrote.

Lets you convert PNG images into JASC palette files.

This program is basically done. I just need to give it a few quick look-overs, and then package it up and publish.
[281] 5
33%
. . . BlitMap - Bitmap Font Maker (2018-11-23) In Progress 4/2/2021 5:29 PM
Last Task:

Implement some sort of "project folder" structure. Some way to organize the fonts, and categorize them. And allow simple import and use.

Some ideas:

Use the Palette Selector from PIX ARMY KNIFE as a template.
[1815] 5 . . . Nifflas (JMO2) Sample Browser In Progress 4/2/2021 5:33 PM
I want to re-work the "Nifflas Sample Browser" into my own sample browser.

I could likely redisgn it from scratch, to better suit my own use case.

Some possible features to add:

* Icons for samples, to better visually distinguish them.
* Waveform images, also for better distinguishing.
* Tagging maybe?
* Some sort of "clipboard" list, where it saves a few different samples so you can quickly compare.
[325] 5 . . . ColorMap Prototyping 4/2/2021 5:33 PM
Map Colors to a texture, which can be used to store level maps, or other data, as BITMAPS (png's).
[448] 5
49%
. . . 3D Pixel Maker - Voxel Sprites (2018-08-16) On Hold 4/2/2021 5:36 PM
[1612] 5
33%
. . . Windows Registry Color Tool Release Candidate 4/2/2021 5:37 PM
Make a simple tool that lets you change the color values for windows in Window's Registry.
[1517] 6 . . FireFox Extension Not Started Yet 4/2/2021 5:24 PM
Basic walk through on firefox extension.
[1518] 6 . . . NeoCities button Not Started Yet 4/2/2021 5:38 PM
Make an extension version of my bookmarklet?

Maybe in the near future.
[1510] 5
4%
. . HTML Experiments 3/13/2021 4:37 PM
Info on turning VIDEO files into GIFs, and vice versa.

http://blog.pkh.me/p/21-high-quality-gif-with-ffmpeg.html#content
[1618] 5 . . Windows Native apps 4/2/2021 5:26 PM
Link to resources for writing native windows apps.

This list entry isn't a project itself, just a resource.
[1477] 5
100%
. Published 2/15/2021 3:45 PM
[1486] 7
100%
. . Misc, Mods, Config Files 2/15/2021 3:45 PM
[750] 6
100%
. . . Aseprite Lock Mod Published 4/2/2021 5:38 PM
Not a program, but published on Itch.io in the same way.

It's a modification to a program, so I'll just treat it like the other programs I make.

This one is basically complete. Not much else to add -- unless there's a major GUI change in Aseprite.
[751] 6
100%
. . . . Publish 2/15/2021 3:44 PM
[752] 6
100%
. . . . . Itch.io 1/25/2021 12:40 PM
[753] 6
100%
. . . . . Aseprite Feature Request Fourms 8/31/2020 5:30 AM
[754] 6
100%
. . . . . Reddit 8/21/2020 1:06 AM
ID ! % Task Title URL Status Last Modified [+] Comment
[161] 7
42%
Animation 4/2/2021 5:54 PM
[576] 10
17%
. Animation Practice - Camel Rider 4/2/2021 7:05 PM

Recreate the Camel Rider animation in different programs, to test them out.

Edit: This is a test for HTML comments.

 

camel_full_fixed.gif

[577] 9 . . ToonBoom 8/21/2020 1:06 AM
[579] 9 . . TV Paint 8/21/2020 1:06 AM
[580] 9 . . Blender - Grease Pencil 8/21/2020 1:06 AM
[581] 9 . . Blender 3D? 8/21/2020 1:06 AM
[582] 9 . . Clip Paint Studio 8/21/2020 1:06 AM
[578] 9
100%
. . Aseprite Published 4/2/2021 6:00 PM
Published on PixelJoint
[1662] 9 . 2D/3D Mixed 4/2/2021 5:54 PM
[1720] 5 . . Figure out how they did this subtle 3D sprite effect. Not Started Yet 4/2/2021 5:39 PM
[1465] 7 . 3D (Blender) 2/18/2021 12:28 PM
[1470] 7 . . Ocean Scene WIP 4/2/2021 5:39 PM
I kinda started this, but never finished it. I might want to create a long loop, or possibly dub over some poetry or vocals of some sort.
[163] 5
51%
. 2D Hand Drawn 3/23/2021 11:45 AM
[592] 5 . . OC Character Dump Not Started Yet 4/2/2021 5:40 PM
That massive photoshop file where I dumped all my character sketches from highschool on upward?

Finish that.

Use those characters in animation shorts or something?
[593] 5 . . . Scan sketches 8/21/2020 1:06 AM
Scan any loose drawings or sketches.
[1507] 5 . . Pollyanna Not Started Yet 4/2/2021 5:40 PM
Animate this!
[1387] 5
53%
. . Aiko Turn Animation Published 4/2/2021 5:41 PM
A real simple head turn animation, in a detailed anime manga style.

My goal here is to recreate the look of the book, and make something as "officially anime" as I possibly can.

As far as tasks lists, I think it's probably best to keep bigger project tasks in their own ToDoList files. It just makes it easier to see at-a-glance.

But make sure to copy it over to this master file occassionally, and when done!

NOTE:
I need to add some secondary animation with the hair. I'll probably come back to this after some more practice.

https://youtu.be/KR32pHIE7mk
[943] 5
71%
. . Scott-Pilgrim In Progress 4/2/2021 5:41 PM
[961] 5
33%
. . . Ramona Key Frames 9/16/2020 2:21 PM
I'll probably do a couple loops just in this one Timeline.

Then I can integrate them into the broader 3:02 minute song loop. But since the BPM is basically consistent in my FL render, the animation loops should be consistent too.
[958] 5
100%
. . . Beat Keyframes 9/16/2020 1:46 PM
[959] 5
100%
. . . . Export Metronome 9/16/2020 1:41 PM
[960] 5
100%
. . . . Figure out how many frames per beat 9/16/2020 2:19 PM
Beats between 12-13 frames.
Alternating 13, 12.

Roughly, 12.5 frames per beat.

(12.63157894736842, exactly)
(1440 fpm / 114 bpm)

An occasional "leap frame" will need to be added or removed.

--

I don't really want to fudge the BPM just to fit the animation, so I might work with this BPM at first. If it gets too off the rails, I might adjust the song down the line.

---

Helpful article in figuring out music timing:
https://www.animatorisland.com/animating-to-music/?v=3a52f3c22ed6
[957] 5
100%
. . . Setup 9/16/2020 12:42 PM
[944] 5
100%
. . . . Sprite Reference 9/16/2020 12:42 PM
Use the Game Sprites as a reference. Also collect some other character models as reference.
[945] 5
100%
. . . . Setup Clip Studio 9/16/2020 12:42 PM
[571] 5 . . Mario & Bowser Animation On Hold 4/2/2021 5:43 PM
I want to get back to this one eventually. I need to figure out how I'm gonna do that.

I started this in Flash years ago, then moved it to Toon Boom. But I may eventually port it over to Clip Studio, or Blender's Grease Pencil.

I don't have experience with Grease Pencil yet, but it looks like it might be a very solid choice.
[188] 5
42%
. 2D Pixel Art 2/18/2021 3:46 AM
[1723] 9
50%
. . Ninja & Thunder God In Progress 4/2/2021 5:43 PM
[1726] 7
100%
. . . Mockup 2/21/2021 1:40 PM
[1728] 5
100%
. . . . Anim 1 2/21/2021 4:34 PM
Jumping from log to log.
[1729] 5
100%
. . . . Anim-2 2/21/2021 9:26 PM
[1727] 5 . . . Characters 2/21/2021 1:40 PM
[1724] 5 . . . . Ninja 2/21/2021 1:40 PM
[1725] 5 . . . . Thunder God 2/21/2021 1:40 PM
[632] 7 . . Alien Runner In Progress 4/2/2021 5:43 PM
I should clean this animation up, and make a polished sprite out of it.
[974] 5 . . Zombie Slayer On Hold 4/2/2021 5:44 PM
[975] 5 . . . Marc Lacrosse 11/17/2020 7:41 PM
I have a bunch of old sprite sheets that I should convert into ASE files.
[1761] 5 . . STUDY This amazing Sprite Work 4/2/2021 5:57 PM
https://twitter.com/rathaelos/status/1365469699920822279
[639] 2 . . Nu Blu - Sonic Mania 4/2/2021 5:59 PM
Some modified Sonic Mania sprites, that I've tentatively called "Nu Blu Sonic" mod.

I like to put some effort into this every now and then, but it isn't a high priority.
[1384] 4 . Misc. Animation 1/19/2021 7:08 AM
[1385] 7 . . 3D Voxel Majora's Mask In Progress 4/2/2021 6:00 PM
I could probably make a simple GIF out of my Majora's Mask voxel thing.
ID ! % Task Title URL Status Last Modified [+] Comment
[162] 6
55%
Static Art 2/24/2021 9:49 PM
[94] 5
60%
. 2D Pixel Art - (non-animated) 4/2/2021 6:08 PM
[1928] 10
91%
. . _Commissions In Progress 4/2/2021 6:02 PM
[1929] 5
87%
. . . Ko-Fi - Pixel Icons 100x100 [FLAG] In Progress 4/2/2021 6:06 PM
[1947] 7 . . . . _Icon Size Format - Up to Date 4/2/2021 6:03 PM
This website has up-to-date sizes for the various banner and profile icons of different social media sites.

Useful for reference.
[1664] 8
40%
. . Keyboard Keys In Progress 4/2/2021 6:06 PM
A series of keyboard and joystick assets. Can be used for anything.

I'll be making use of them in my own projects too.
[1670] 5
50%
. . . Individual Assets 2/15/2021 5:48 PM
[1665] 5 . . . . Font Design 2/15/2021 5:48 PM
[1666] 5 . . . . Key Design 2/15/2021 5:48 PM
[1667] 5
67%
. . . . Button Design [FLAG] 2/19/2021 7:25 PM
[1721] 10 . . . . . Cleanup 2/21/2021 12:00 PM
[1722] 5 . . . . . PSX Style 2/22/2021 8:13 PM
[1672] 5
100%
. . . . . SNES Style 2/19/2021 11:32 AM
[1673] 5
100%
. . . . . Xbox 360 Style 2/19/2021 11:32 AM
[1717] 5
100%
. . . . . XBONE Style 2/21/2021 12:00 PM
[1718] 5
100%
. . . . . Wii Style 2/20/2021 1:15 AM
[1668] 5 . . . Full Gamepad 2/19/2021 5:10 PM
[1719] 5 . . . . SNES Style 2/19/2021 5:32 PM
[1669] 5 . . . Full Keyboard 2/15/2021 5:48 PM
[1478] 7
71%
. . DreamWorks Harvey Street Published 4/2/2021 6:07 PM
I published this on pixel joint, but never posted it around anywhere else.

Update: I posted on Twitter and Instagram. Will probably post around a few more sites.
[1816] 5
100%
. . . Pixel Art 3/17/2021 1:47 PM
I don't recall if I tracked this one or not. But my guess is it sook between 2-3 hours.
[978] 6 . . Tilesets: Side-Scroller Level Art 4/2/2021 6:12 PM
[976] 5 . . . Copy/Paste Adventure 11/17/2020 11:48 PM
[977] 5 . . . . GameBoy Land 11/17/2020 11:48 PM
Tilesets for GameBoy Land mockup.
[979] 5 . . . TossUP: Basic Tiles 1/25/2021 1:17 PM
[1805] 5 . . WindowBlinds Skin - Retro_Metro [FLAG] On Hold 4/2/2021 6:09 PM
[1806] 5 . . . _Sprite Work (General) 3/14/2021 11:45 AM
[1809] 5 . . . Task Bar 3/14/2021 2:04 PM
[1807] 5 . . . . Start Button WIP 3/14/2021 11:46 AM
[1810] 5 . . . . Buttons 3/14/2021 2:05 PM
I'm able to define a horz/vert image in SkinStudio, but it doesn't seem to actually load the Vert image when the taskbar is vertical.

So I guess I'll just have to modify the Horz buttons to how I want them.
[1811] 5 . . . Window Frame 3/14/2021 2:04 PM
[1812] 5 . . . . Title Bar / Caption 3/14/2021 2:05 PM
[1813] 5 . . . . Close/Max/Min Buttons 3/14/2021 7:20 PM
[1808] 5 . . . Background Colors 3/14/2021 11:46 AM
[862] 5
67%
. . Aluminum Can Template Published 4/2/2021 6:11 PM
A pixel art template for making aluminum drink cans -- like soda, coffee, or sparkling water.

I also made a version that's setup like a texture map, for easy use on low poly 3D models.
[1386] 5 . . . Custom Can 1/19/2021 10:34 AM
Some sort of custom can design. The other two cans I did were studies based on real product designs I bought at a store.

But I want to make my own non-copyright can designs too, for fun and personal use.
[863] 5
100%
. . . Coffee Can 9/1/2020 10:00 PM
The speedway coffee can.
[864] 5
100%
. . . AHA Sparklling Water 9/1/2020 10:00 PM
[549] 1 . . Mario Paint Guide - MPTV In Progress 4/2/2021 6:12 PM
I haven't been time tracking this, since it's not really my own art. It's kind of more of a relaxing hobby. But I would estimate that I've spent probably over 100 hours, at least.

I might add some subtasks under this task though, just to get a rough idea of what % completion I'm at.
[8] 5
82%
. 2D Static Illustations 2/24/2021 9:47 PM
[980] 6
50%
. . Anemo God WIP 4/2/2021 6:13 PM
Practicing illustration, and using the 3D model poser in Clip Studio.

I didn't track this for most of it. And since it's experimental, the time doesn't really mean much.

EDIT: I need to just add the sword, and finish this up. It wouldn't take long, I just need to block off some time and do it.
[985] 6 . . . Ink 12/23/2020 11:10 PM
[986] 6 . . . Color 12/23/2020 11:10 PM
[983] 6
100%
. . . Ref gather, & 3D pose 12/23/2020 4:33 PM
[984] 6
100%
. . . Sketch 12/23/2020 6:06 PM
[775] 5 . . Cute Dog Not Started Yet 4/2/2021 6:13 PM
Draw this character. It's really cute.

https://twitter.com/graskip
[946] 5
86%
. . Brando Collab Game In Progress 4/2/2021 6:13 PM
I need to fill out more info here later.

I've done a bit of artwork so far.
[948] 5 . . . Gearmo 9/14/2020 8:36 PM
[947] 5
100%
. . . Tilma (Tilly) 12/23/2020 4:31 PM
[949] 5
100%
. . . . Sketch - Front 9/14/2020 11:30 PM
[952] 5
100%
. . . . Sketch - Back 9/14/2020 11:30 PM
[953] 5
100%
. . . . Sketch - Side 9/14/2020 11:30 PM
[954] 5
100%
. . . . Cleanup 9/14/2020 11:30 PM
[955] 5
100%
. . . . Color - Flats 9/14/2020 11:30 PM
[956] 5
100%
. . . . Expressions 9/15/2020 2:05 AM
[210] 5
13%
. 3D Sculptures, Clay, & Crafts 2/24/2021 9:48 PM
[212] 5
14%
. . Goddess Statue On Hold 4/2/2021 6:14 PM
This tasklist has all the steps I took to create the Goddess Statue.

My goal was to make a mold, and quickly make duplicates of the statue. But that didn't really work out, as the shape made it difficult to mold.

Regardless, this task contains all the steps necessary to recreate a Goddess statue, as well as time estimates.
[596] 5 . . Muisc Box (Yoshi Island Theme) Finished, NOT Published 4/2/2021 6:15 PM
This was mostly a hobby project for myself. Not sure if I'm gonna publish this, or in what capacity.

I might even sell the thing. Not sure yet.
ID ! % Task Title URL Status Last Modified [+] Comment
[550] 5
9%
Websites 1/31/2021 7:50 PM
[557] 10
50%
. Wix Portfolio site [FLAG] In Progress 4/2/2021 6:16 PM
[558] 9 . . Animation Page 8/21/2020 1:06 AM
Also demo reel?
[1919] 9
100%
. . Pixel Portfolio 3/22/2021 9:22 PM
[1920] 5
100%
. . . Improve Page 3/22/2021 9:23 PM
[904] 9
50%
. Ko-Fi Live 4/2/2021 6:16 PM
[1922] 8
25%
. . Major Updates Not Started Yet 4/2/2021 6:17 PM
[1926] 6 . . . Add Art Store Items Not Started Yet 4/2/2021 6:17 PM
[1924] 5 . . . Add General Pixel Art Commissions Not Started Yet 4/2/2021 6:17 PM
[1925] 5 . . . Add Illustration Commissions Not Started Yet 4/2/2021 6:17 PM
[1923] 5
100%
. . . Add Icon Commissions 3/22/2021 9:24 PM
[1921] 5
75%
. . Posts 3/22/2021 9:25 PM
[1138] 9 . . . New Animations Not Started Yet 4/2/2021 6:17 PM
[905] 9
100%
. . . Song - Salad Days Zone 3/22/2021 9:24 PM
Kofi
[1139] 9
100%
. . . Post about NeoCities page 3/22/2021 9:24 PM
[906] 9
100%
. . . Itch.io Programs 3/22/2021 9:24 PM
Added all of my work so far.

DropPNG

BatchMaker

Aseprite Theme mod

Sprite Pack Extractor
[987] 4
7%
. JamesO2 - NeoCities.org [FLAG] WIP 4/2/2021 6:32 PM
I might just use this site, instead of the one at ByetHost6.

Honestly, the PHP and other integration of ByetHost6 would probably be superior. But there's something really stimulating about having to work within the constraints of "pure HTML" and simple static pages.
[1568] 5 . . Resources 2/26/2021 12:47 PM
Graphics, sounds, and other resources.
[1531] 7 . . . SEO Checker - site:jameso2.neocities.org 2/26/2021 12:47 PM
Search your own site to check how pages appear in search.
[1739] 7 . . . Web Design Tools 2/26/2021 8:22 PM
[1763] 7 . . . . EarthBound JS Backgrounds [FLAG] 3/3/2021 7:37 PM
[1740] 5 . . . . Font Choice Generator 2/26/2021 12:43 PM
[1777] 5 . . . . ToDoList - XSL Transformations 3/10/2021 10:56 PM
[1779] 5 . . . . JS Includes 3/11/2021 2:01 AM
[1778] 5 . . . . GIF, APNG, WEBP - Comparison Tools 3/11/2021 1:29 AM
WebP is consistently larger filesize, with comparable (or worse) image quality to both GIF and APNG.
[1756] 5 . . . . CSV to JS Array 2/26/2021 10:45 PM
[1755] 5 . . . . Lorem Ipsum, pre-formated 2/26/2021 8:43 PM
Lorem Ipsum of various sizes, pre-formated as paragraphs, lists, etc.

Useful for web prototyping.
[1741] 5 . . . . Free Web Layouts 1/31/2021 7:08 PM
[1742] 5 . . . . Free Google Fonts 2/26/2021 1:07 PM
[1747] 5 . . . . CSS Grid Layout Generator - Visual GUI 2/26/2021 8:23 PM
Generate CSS Grids automatically with this tool.
[1753] 5 . . . . Centering Stuff - Horz/Vert 2/26/2021 8:38 PM
[1743] 5 . . . Youtube MP3 Converter 2/26/2021 3:11 PM
Found this site at this reddit URL:
https://www.reddit.com/r/Piracy/comments/lsslbl/ytmdl_web_a_webapp_that_lets_you_download_music/
[1615] 5 . . . HTML Color Names 2/5/2021 9:38 PM
Make sure dark reader is off.
[1951] 5 . . . ChrisWere - A bunch of useful links 3/27/2021 11:41 AM
Also a good design for such a simple page. I really love the colors and simplicity of it all.
[1569] 4 . . . PNG Patterns, BGs 1/31/2021 7:51 PM
[1036] 5
4%
. . HTML Experiments 3/13/2021 4:37 PM
Info on turning VIDEO files into GIFs, and vice versa.

http://blog.pkh.me/p/21-high-quality-gif-with-ffmpeg.html#content
[1762] 8 . . . Wii Shop Page Not Started Yet 4/2/2021 6:28 PM
Emulate the wii shop HTML Design.
[1037] 7 . . . CodePen.io 1/27/2021 5:30 PM
Online Javascript Programs and experiments.

It seems to me CodePen will be invaluable for making small HTML project pages.
[1744] 10 . . . . Learn CSS Grid Not Started Yet 4/2/2021 6:29 PM
[1746] 10 . . . . . Auto-Generated Grid Sample [FLAG] 2/26/2021 8:28 PM
2021.02.26

I can't really focus right now, so I'll come back to this later.

---

This is a layout I generated using the tool at:

https://grid.layoutit.com/

I should attempt to write the layout from scratch, instead of copying the Example layout. This way I'll learn it better, and will understand the examples better in the future.
[1745] 6 . . . . . CodePen Example 2/26/2021 8:29 PM
An example file I found online. Pretty robust.
[1750] 5 . . . . . Resources: 2/26/2021 8:29 PM
[1748] 5 . . . . . . CSS Grid Layout Generator - Visual GUI 2/26/2021 8:29 PM
Generate CSS Grids automatically with this tool.

(this task is a copy, delete this when done. It's just here as a quick reference)
[1751] 5 . . . . . . CSS Grid Documentation 2/26/2021 8:29 PM
[1752] 5 . . . . . . CSS Grid Article (Original Example) 2/26/2021 8:30 PM
[1482] 6 . . . . Planet Experiment Not Started Yet 4/2/2021 6:29 PM
Try to create a cool planet atlas, with options.
[1483] 6 . . . . . Chrono Trigger Planet 1/26/2021 11:59 AM
With options to change time period.
[1484] 6 . . . . . Solar System planets 1/26/2021 11:59 AM
The planets in our solar system.
[1038] 5 . . . . Spinning Record player Not Started Yet 4/2/2021 6:30 PM
This is basically exactly what my "Cocaine accessories" project was, except in realtime HTML5, instead of pre-rendered in After Effects. (Which takes a ton of time)
[1617] 5 . . . . GIF Animation Frame-Step Finished, NOT Published 4/2/2021 6:30 PM
[1111] 5 . . . . WebGL and 3D Not Started Yet 4/2/2021 6:30 PM
https://substack.net/

This Neocities page is LOADED with all sorts of visual effects pages. This is EXACTLY the kind of pages I want to create.
[1109] 5 . . . . Mario RPG Not Started Yet 4/2/2021 6:30 PM
https://www.vizzed.com/vizzedboard/retro/user_screenshots/saves12/120424/SNES--Super%20Mario%20RPG%20Expansion%20v11_Apr12%2011_41_34.png

I want to create an RPG style "9-slice" message box.

Here's some resources:
https://developer.mozilla.org/en-US/docs/Web/CSS/border-image-slice

https://www.w3schools.com/cssref/css3_pr_border-image-slice.asp
[1140] 5 . . . . Stop 'n' Swop 1/27/2021 5:27 PM
Info on Stop n Swop:
https://banjokazooie.fandom.com/wiki/Stop_%27n%27_Swop

SoundFX packs! :
https://www.therwp.com/downloads

[1141] 5 . . . . . [BUGS & GLITCHES] 12/29/2020 10:34 PM
God dammit. I wasted several hours because Aseprite has a stupid GIF palatte crushing glitch. Low contrast indexed images (like GIF) get quantized poorly, and look like shit.

So I tried a GIMP, and I run into a damn glith where GIMP won't render any animations with the "replace" parameter. It just refuses to work, and creates a huge smear of all the frames. It also plays at a slightly faster speed than it should.

Fucking god damn waste of time.

I'm just gonna export the egg gifs from Aseprite, and fix them later. But note that this is a major bug.
[1545] 5 . . . Tumblr Image Layout Not Started Yet 4/2/2021 6:30 PM
See if I can find a way to copy tumblr's way of laying out images on a post. Since I have that "experimental" tumblr page, which would integrate well with NeoCities.

I might be able to just copy/paste from the source.
[1790] 5 . . . HTML5 Canvas Pixel Manipulation Not Started Yet 4/2/2021 6:30 PM
Could probably test this on CodePen.
[1791] 5 . . . . Basics Not Started Yet 4/2/2021 6:31 PM
[1792] 5 . . . . Aleha_84 Not Started Yet 4/2/2021 6:31 PM
They claim to use HTML5 CANVAS for all their cool effects.
[1793] 5 . . . . . Cat anim 3/13/2021 4:39 PM
[1794] 5 . . . . . Train in Snow 3/13/2021 4:42 PM
[1795] 5 . . . . . Snowy Car 3/13/2021 5:03 PM
[1796] 5 . . . . . Rain under Bridge 3/13/2021 5:04 PM
[1804] 5 . . . . . Tree in Clouds 3/13/2021 7:06 PM
[1797] 5 . . . . Snow Effects Not Started Yet 4/2/2021 6:31 PM
[1798] 5 . . . . . neave/pen - Not pixel, but good 3/13/2021 5:38 PM
[1799] 5 . . . . . Snow accumulates 3/13/2021 5:42 PM
[1800] 5 . . . . Pixel sparkler effect Not Started Yet 4/2/2021 6:31 PM
[1801] 5 . . . . Text pixel effect Not Started Yet 4/2/2021 6:31 PM
[1802] 5 . . . . Pixel smear effect Not Started Yet 4/2/2021 6:31 PM
[1803] 5 . . . . BitFire awesome fire effect Not Started Yet 4/2/2021 6:31 PM
[1576] 5 . . . Embedded Workflowy Not Started Yet 4/2/2021 6:31 PM
This site embedded a workflowy document somehow.

iFrames ?

Figure out how!
[1575] 5 . . . Majora's Clock Tower Not Started Yet 4/2/2021 6:31 PM
Figure out a way to recreate the clocktown clock. Possibly use this as a base reference:

https://googol.neocities.org/clock/
[1528] 5 . . . NeoCities Web Crawl = Node Map Not Started Yet 4/2/2021 6:31 PM
It would be cool to see how all the different neocities site are connected.

https://www.scraping-bot.io/how-to-build-a-web-crawler/

Sitemap Gen:
https://www.xml-sitemaps.com/
[1134] 5
100%
. . . Cookie Test Complete 4/2/2021 6:31 PM
I can use cookies to create some cross-page persistent experiences, such as a toggle setting for "autoplay music"

https://www.w3schools.com/js/js_cookies.asp

Update: Done. I pretty much figured out how cookies work, and I created a simple toggle switch to turn the Autoplay Music ON/OFF.
[1131] 5
100%
. . . Figure out JavaScript [INCLUDEs] Published 4/2/2021 6:32 PM
There's a way to inject HTML files through JavaScript, similar to how PHP includes work.

This could make things like Navigation panels much easier to update.

Ikewise has a page all about it.
https://ikewise.neocities.org/includes.htm


Some more pages about it:
https://stackoverflow.com/questions/18908531/true-client-side-html-includes

Premade CSI (client side include) library:
https://github.com/LexmarkWeb/csi.js

UPDATE: I basically figured this out, as well as how to generally inject HTML into a page via javascript. Pretty cool.
[554] . Wordpress Blog Canned 4/2/2021 6:17 PM
I might just use my NeoCities site for blogging stuff instead. It's a bit more tedious to actually write things (manual HTML and all), but the experience feels more personal too.

I might need to find some way easy way to use a WISWIG editor, or MarkDown. Something that can quickly conver to HTML.
[559] 5
100%
. Itch.io Live 4/2/2021 6:33 PM
For programs and games.

(2020-08-21)
Update:
I think I've got Itch.io pretty much covered. It's a really simple platform, and I've got some projects on there already.

[634] 5
100%
. . Research Itch.io Complete 4/2/2021 6:33 PM
Find out if there is anything special I need to do to sell stuff on ITCH, or what kinds of software is or isn't acceptable.
ID ! % Task Title URL Status Last Modified [+] Comment
[594] 4
13%
Music 12/31/2020 11:35 PM
[876] 7
67%
. Ready to Publish 9/9/2020 6:48 PM
[877] 7
67%
. . Salad Days Zone Complete 4/2/2021 6:34 PM
I have it uploaded on SoundCloud, but I'd like to properly publish it around online.
[875] 4 . In Progress 9/13/2020 3:41 AM
[595] 5 . . Mount Tumble Release Candidate 4/2/2021 6:34 PM
[636] 4 . . PlumJam Finished, NOT Published 4/2/2021 6:34 PM
Basically done.
[909] 4 . . Zelda Dungeon Mix Finished, NOT Published 4/2/2021 6:34 PM
[913] 4 . . Re:Mastered WIP 4/2/2021 6:35 PM
[912] 4 . . . Lamentos WIP 4/2/2021 6:35 PM
[910] 4 . . . Mackleless WIP 4/2/2021 6:35 PM
[911] 4 . . . Mackle in the Middle WIP 4/2/2021 6:35 PM
[914] 4 . . . Pizzi Street WIP 4/2/2021 6:35 PM
[915] 4 . . . Tiny Bird WIP 4/2/2021 6:35 PM
[916] 4 . . . Merry More WIP 4/2/2021 6:35 PM
[918] 4 . . . Uphill Jazz WIP 4/2/2021 6:35 PM
[919] 4 . . For_U - 8-Bite WIP 4/2/2021 6:35 PM
[924] 4 . . . Press_Start WIP 4/2/2021 6:35 PM
[923] 4 . . . For_U(niverse) WIP 4/2/2021 6:35 PM
[926] 4 . . . Transition WIP 4/2/2021 6:35 PM
[925] 4 . . . (Alternate)_U(niverse) [EarthBound] WIP 4/2/2021 6:35 PM
[920] 4 . . . Icey 8-bit Clash WIP 4/2/2021 6:35 PM
[921] 4 . . . Megan Manj WIP 4/2/2021 6:35 PM
[928] 4 . . . WoodMan WIP 4/2/2021 6:35 PM
[922] 4 . . . Roland with the Big Shots WIP 4/2/2021 6:35 PM
[927] 4 . . . Transition_2 WIP 4/2/2021 6:35 PM
[933] 4 . . . (Do) For_U WIP 4/2/2021 6:35 PM
[934] 4 . . . Eat Pizza Forever WIP 4/2/2021 6:35 PM
[935] 4 . . . Chaotix Walkin' WIP 4/2/2021 6:35 PM
[929] 4 . . Cautionary Tale WIP 4/2/2021 6:35 PM
[930] 4 . . . Cautionary Short WIP 4/2/2021 6:35 PM
[931] 4 . . . Cautionary Cats WIP 4/2/2021 6:35 PM
[932] 4 . . . Power Rangers WIP 4/2/2021 6:35 PM
[936] 4 . . Misc Unfinished Songs WIP 4/2/2021 6:35 PM
[937] 4 . . . Cap'n Jibbs Revenge WIP 4/2/2021 6:35 PM
[938] 4 . . . Cap'n Jibbs Rock WIP 4/2/2021 6:35 PM
[939] 4 . . . Jurrassic Parkour WIP 4/2/2021 6:35 PM
[940] 4 . . . Jurrassic Hill Zone WIP 4/2/2021 6:35 PM
[941] 4 . . . Jurrassic Wah WIP 4/2/2021 6:35 PM
[942] 4 . . Thomas the Skank Engine WIP 4/2/2021 6:35 PM
[907]
100%
. Published 9/13/2020 3:27 AM
[908] 4
100%
. . Cocaine Accessories Published 4/2/2021 6:35 PM
Published in 2015.
[1781] . Reference 4/2/2021 6:36 PM
Interesting links, studies, and references about music.
[1782] 5 . . Outsider Music 3/11/2021 10:57 PM
ID ! % Task Title URL Status Last Modified [+] Comment
[543] 3
6%
Games 3/5/2021 2:13 AM
[1621] 7 . Original Projects 2/11/2021 10:12 PM
[544] 5 . . TossUP 2020 On Hold 4/2/2021 6:36 PM
I'm not gonna copy over the task, because it's so massive. But I will leave this entry here as a placeholder.

This project is temporarily shelved for now. I want to re-assess some of the design before approaching it again.
[548] 5 . . PixMaterial On Hold 4/2/2021 6:36 PM
A sort of auto-biographical snapshot tale.
[545] 5 . . Space Slam Basketball Not Started Yet 4/2/2021 6:36 PM
Note, add some more tasks and info here later.
[547] 5 . . Planet Panic On Hold 4/2/2021 6:36 PM
[1624] 6 . Learning Projects 2/11/2021 10:12 PM
[865] 3 . . Phaser 3 Tutorial On Hold 4/2/2021 6:36 PM
[866] 3 . . . Polish Art. 9/4/2020 11:14 AM
Add some unique art to the Phaser 3 tutorials.

This could be a good place to use that Alien Running animation I made.
[1535] 3 . . 3D Iso Voxel Platformer. Not Started Yet 4/2/2021 6:36 PM
I realy love the Mario RPG 3D isometric platformer style.

Something worth trying out.

Here's a neat Scratch game for reference: https://scratch.mit.edu/projects/21556260/
[781] 3 . . Pixel Shaders 2/11/2021 10:12 PM
[782] 3 . . . UV-Wrapper Not Sure 4/2/2021 6:37 PM
Slide the UVs of an object's own texture, and watch it tile/wrap automatically.

Hmmm. I couldn't really figure it out myself. But there was already a shader that did all this stuff.

I'm just gonna use that, and tweak how it works a bit.
[783] 3 . . . Parallax Effect Release Candidate 4/2/2021 6:37 PM